Fantasy Sports vs. Gambling: What the Indian Law Says in 2025
Criminal

Fantasy Sports vs. Gambling: What the Indian Law Says in 2025

Introduction

In India, where cricket is akin to religion and sports capture millions of hearts daily, fantasy sports have become a thriving digital industry. Simultaneously, gambling—an age-old issue—remains heavily regulated, often stigmatized, and in many cases, illegal.

As of 2025, the distinction between fantasy sports and gambling has become not just a topic of public interest but a significant legal debate. The government, judiciary, and stakeholders have all weighed in. But what exactly does the law say now? And why is understanding this distinction more crucial than ever?

What Are Fantasy Sports?

Fantasy sports are online games where users create virtual teams made up of real-life players from a particular sport. Points are earned based on how those players perform in actual matches. The user's goal is to assemble the most effective team to win contests and, often, cash prizes.

Popular Fantasy Platforms in India:

  1. Dream11

  2. My11Circle

  3. MPL Fantasy

  4. Gamezy

  5. Zupee

What Is Gambling?

Gambling is defined as wagering money or valuables on an uncertain event with the primary intent of winning something of value—usually where the outcome depends heavily or entirely on chance.

Examples of Gambling:

  1. Playing cards for money

  2. Slot machines

  3. Betting on match outcomes

  4. Lottery games

  5. Online poker or roulette (if chance-dominant)

Why the Confusion Between the Two?

Both involve stakes, and both can offer monetary rewards. That’s where the legal and ethical lines blur.

  1. Fantasy sports require knowledge of the game, team strategy, and player performance.

  2. Gambling, on the other hand, is mostly dependent on luck or chance.

So, is fantasy sports a game of skill or chance? That’s the central question.

Legal Framework in India: Overview

India doesn’t have a unified gambling law. Instead, the subject falls under the State List in the Constitution, meaning each state can make its own laws.

Key Laws and Acts:

  1. Public Gambling Act, 1867 – A colonial law still applicable in many states; it prohibits running or visiting a gambling house.

  2. Information Technology Act, 2000 – Regulates online activities, but lacks clarity on online gaming and gambling.

  3. State Laws – States like Sikkim, Goa, and Nagaland have specific regulations for games of skill and online gaming.

  4. The Consumer Protection Act, 2019 – Has provisions that can apply to deceptive gaming platforms.

Fantasy Sports: Legal Status as of 2025

Over the years, Indian courts have consistently ruled that fantasy sports involving skill, judgment, and statistical analysis are games of skill rather than games of chance.

Supreme Court Stand:

In 2021, the Supreme Court of India upheld that fantasy sports are games of skill in the case involving Dream11. The Court stated that the player's success depends on superior knowledge, research, and judgment.

2025 Legal Status:

  • Games of Skill are exempt from gambling prohibitions in most states.

  • Fantasy Sports are allowed in several states (e.g., Maharashtra, Karnataka, Delhi, Punjab).

  • States like Andhra Pradesh, Telangana, Assam, and Odisha still prohibit or restrict online fantasy sports under their local gaming laws.

Important Clarification:

In 2023 and reaffirmed in 2025, the Ministry of Electronics and IT (MeitY) introduced a Self-Regulatory Framework under the Online Gaming Rules, distinguishing games of skill from gambling and requiring all real-money gaming apps to register and verify their operations.

Gambling: Legal Status as of 2025

Gambling, especially online gambling, is still largely banned across most Indian states. Here's what the law currently says:

  • Betting on games of chance is illegal in most states.

  • Online gambling platforms are banned or unregulated.

  • The Telangana Gaming Act and Andhra Pradesh Gaming Act were amended to ban all forms of online gambling, including real-money card games.

  • States like Goa and Sikkim allow licensed gambling, but only in designated physical locations or via regulated online platforms.

Central Government Stance:

In 2024, the government expressed intent to introduce a Central Online Gaming Regulation Bill, but as of mid-2025, it is still under consultation.

Key Differences Between Fantasy Sports and Gambling

 

Feature Fantasy Sports Gambling
Nature Game of Skill Game of Chance
Regulation Mostly legal with self-regulation Largely banned or restricted
Platforms Dream11, MPL, etc. Offshore online casinos, betting apps
Dependency Player knowledge, statistics Luck or probability
Court Ruling Deemed legal under game of skill Prohibited unless licensed
Advertising Heavily regulated but permitted Generally prohibited

 

What Makes a Game a “Game of Skill”?

Indian courts have laid out the following tests:

  • Preponderance Test: Whether skill plays a predominant role over chance.

  • Analytical Ability: If the game requires logical thinking, planning, or prediction.

  • Strategic Input: If players can influence outcomes by choosing or arranging elements (e.g., team selection).

Cases that Set the Precedent:

  • State of Bombay vs. RMD Chamarbaugwala (1957) – Emphasized the distinction between skill and chance.

  • K.R. Lakshmanan vs. State of Tamil Nadu (1996) – Declared horse racing to be a game of skill.

  • Varun Gumber vs. Union Territory of Chandigarh (2017) – Declared fantasy sports legal, reinforcing the game of skill argument.

Taxation of Fantasy Sports vs. Gambling in 2025

As of 2025, India has updated the tax rules to better monitor online gaming and gambling:

Fantasy Sports Taxation:

  1. GST at 28% on the total contest entry amount.

  2. TDS (Tax Deducted at Source) at 30% on net winnings exceeding ₹100.

  3. Platforms are required to deduct and report winnings.

Gambling Taxation:

  1. Similar GST and TDS rules apply but enforcement is stricter due to the higher risk of illegality.

  2. Players on unregulated platforms may face legal notices or tax scrutiny.

Regulatory Frameworks Introduced by MeitY (2023–2025)

Online Gaming (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules:

  1. Platforms offering real-money games must register with a Self-Regulatory Body (SRB).

  2. Games involving betting are banned.

  3. All gaming platforms must verify users via KYC (Know Your Customer).

  4. Misleading advertisements are punishable.

  5. Parental controls and addiction warnings are mandatory.

Concerns and Criticism

1. Addiction and Youth Exposure

Despite being legal, fantasy sports have been criticized for encouraging addiction, especially among youth. Lawmakers are demanding stricter time and spending limits.

2. Consumer Protection

Many players don't understand terms and lose large sums. Lack of clear disclaimers leads to consumer complaints.

3. Fraudulent Platforms

Numerous fake apps pose as legitimate fantasy platforms. Legal action has been taken against such sites, but awareness remains key.

4. Overlap with Gambling

Critics argue that real-money fantasy contests blur the line between skill and chance, especially when player performance is unpredictable.

Supreme Court and Government Outlook in 2025

In its 2025 observations, the Supreme Court has:

  1. Urged states to adopt uniform laws on online gaming.

  2. Recommended creation of a central monitoring authority.

  3. Reiterated the need to protect users, especially vulnerable populations like minors and those with gambling addictions.

Meanwhile, the central government continues consultations on the Online Gaming Regulation Bill, which may establish a National Online Gaming Commission to:

  1. License platforms.

  2. Standardize rules.

  3. Penalize illegal or unregistered operations.

How Can Players Stay Safe?

If you're participating in fantasy sports or online games in India, here are steps to ensure legality and safety:

  1. Check for SRB Verification – Only use platforms registered with a Self-Regulatory Body.

  2. Review Terms & Conditions – Understand rules, prize structure, and refund policy.

  3. Set Limits – Use parental controls or self-limit features.

  4. Report Suspicious Activity – Inform cybercrime portals or local authorities.

  5. Avoid Unregulated Apps – Offshore betting apps often violate Indian laws.

States Where Fantasy Sports Are Allowed in 2025

 

State Legal Status
Maharashtra  Allowed
Delhi  Allowed
Karnataka  Allowed
Punjab  Allowed
Haryana  Allowed
Gujarat  Banned
Telangana  Banned
Andhra Pradesh  Banned
Assam  Banned
Odisha  Banned

 

Conclusion: What the Indian Law Says in 2025

In 2025, Indian law draws a clear line between fantasy sports as a game of skill and gambling as a game of chance. The Supreme Court and central ministries have taken a pro-regulation approach, supporting the fantasy sports industry while cracking down on illegal gambling.

However, grey areas still exist, especially in states with prohibitory laws and due to the rise of hybrid games. With the possible rollout of the Online Gaming Regulation Bill, a more unified and structured legal approach could soon emerge.

For now, the key takeaway is:

Fantasy sports are largely legal if skill-based and regulated, while gambling remains heavily restricted unless specifically permitted.

Gambling and Gaming Laws: Copyright, Licensing, and Ethical Concerns Explained
Corporate

Gambling and Gaming Laws: Copyright, Licensing, and Ethical Concerns Explained

Introduction

The video gaming industry has evolved into one of the largest entertainment sectors in the world, blending technology, creativity, and social interaction. However, with its growth, the legal and ethical challenges surrounding gaming and gambling have become increasingly complex. Issues related to copyright, licensing, terms of use, data protection, and ethical concerns are now at the forefront of legal discussions. 

Copyright in Games

Like any other form of digital or artistic content, video games are subject to copyright laws that protect their creative components. This includes elements such as:

1. Software Rights

Since video games are essentially software, their underlying code, algorithms, and architecture are protected under copyright law. This means developers and studios have exclusive rights over their code, preventing unauthorized duplication or modifications.

2. Music and Sound Licensing

Most games feature background scores and sound effects, which are often licensed from third-party companies. Developers must purchase rights or obtain licenses to use copyrighted music, failing which they risk legal repercussions.

3. Copyright on Characters and Plots

Distinct game characters, storylines, and visual elements can also be copyrighted. This ensures that no other developer or publisher can replicate or modify them without proper authorization.

4. Mods and Fan Content

Many modern games allow users to create modifications (mods), raising questions about ownership rights. While some developers encourage fan modifications, others may issue cease-and-desist notices to protect their intellectual property.

Licensing and Terms of Use

Gaming licenses play a crucial role in defining how users can access and interact with games. Some common forms of gaming licenses include:

1. End-User License Agreement (EULA)

This agreement outlines the terms under which a player can use a game. It details whether modifications, content sharing, or redistribution of in-game assets are allowed. Violations of EULA may lead to bans or legal consequences.

2. Microtransactions and Digital Goods

With the rise of the free-to-play model, microtransactions have become a major revenue stream. However, issues such as consumer protection and transaction legality arise when virtual goods are sold without clear disclaimers on ownership rights.

3. Intellectual Property (IP) Licenses

Some game developers acquire licensing rights from established brands, allowing them to use popular characters, themes, or franchises. Such agreements must comply with trademark and copyright laws to avoid legal disputes.

Data Protection in Gaming

In an era where online gaming platforms collect vast amounts of user data, data protection has become a major legal concern.

1. Personal Data Collection

Game developers collect a range of user data, from names and email addresses to payment details and gaming behaviors. This data, if mishandled, can lead to privacy breaches and identity theft.

2. Compliance with GDPR and Other Regulations

The General Data Protection Regulation (GDPR) in Europe mandates that companies disclose data collection practices and ensure user consent. Violating these regulations can result in heavy fines and lawsuits.

3. Online Harassment and User Safety

Online gaming communities often face challenges related to harassment, cyberbullying, and discrimination. Game developers are now required to implement content moderation and reporting systems to ensure safer gaming environments.

Ethical Concerns in Gaming

Beyond legal considerations, gaming also involves various ethical concerns, including:

1. Gambling-Like Mechanics in Gaming

Many modern games incorporate gambling elements, such as loot boxes, gacha mechanics, and pay-to-win systems. Several governments have raised concerns that these features resemble gambling, leading to calls for regulation.

2. Ownership of Virtual Goods

Players spend real money on in-game items, yet their ownership rights are often ambiguous. Can a player legally sell or trade a digital asset? Courts are still debating the extent of virtual property rights.

3. Game Addiction and Psychological Impact

The gaming industry is under scrutiny for creating addictive experiences that impact mental health. Developers must balance engagement with responsible gaming practices, ensuring players do not develop compulsive gaming behaviors.

The Legal Challenges Ahead

As technology advances, the gaming industry faces new legal and ethical dilemmas.

1. Artificial Intelligence in Game Development

With AI-generated content becoming more prevalent, questions arise regarding copyright ownership of AI-created characters, storylines, and artwork.

2. Blockchain and NFT-Based Gaming

Blockchain-based games and NFT (Non-Fungible Token) assets introduce legal uncertainties regarding ownership, resale, and taxation. Countries are still defining how these digital assets should be regulated.

3. The Future of Gambling Regulations

Many governments are re-evaluating their gambling laws in response to the rise of online betting and casino-style game mechanics. Future laws may require stricter age verification, transparency, and consumer protections.

Conclusion

The gaming industry is not just about entertainment—it is a highly regulated business that operates under a complex legal framework. Copyright laws protect creative content, licensing agreements govern game usage, data protection laws safeguard personal information, and ethical concerns shape industry practices. As gaming technology evolves, governments and legal bodies must keep pace with emerging challenges to create a safer, fairer, and more sustainable gaming environment.

Understanding these legal aspects is crucial for developers, publishers, and players alike, ensuring that the industry continues to thrive within ethical and legal boundaries.

Is Online Gambling In India Legal
Criminal

Is Online Gambling In India Legal

Is Online Gambling in India Legal? A Comprehensive Analysis

The legal landscape of online gambling in India is complex and multifaceted, reflecting a blend of colonial-era laws, state-specific regulations, and emerging digital policies. This blog provides a detailed exploration of the current legal status of online gambling in India, examining key legislation, court rulings, and the broader socio-economic implications.

Historical Context and Legal Foundations

India's gambling laws are primarily derived from the Public Gambling Act of 1867, a colonial-era statute that prohibits operating or being in charge of a public gambling house. However, this law predates the internet by over a century, leaving a significant grey area regarding online gambling.

The Information Technology Act 2000

The Information Technology Act of 2000 is India's primary law on cyber activities but does not specifically address online gambling. This has led to a situation where the act is open to interpretation by state governments and the judiciary, resulting in a patchwork of regulations across the country.

State-Specific Legislation in Online Gaming in India: A Detailed Exploration

India's approach to regulating online gaming is characterized by its diversity, with legislation varying significantly across different states. This decentralized approach is due to the constitutional provision that allows states to regulate betting and gambling within their territories. This section delves into the state-specific legislation, providing insights into how various Indian states manage online gaming.

Goa

Goa is one of the few states in India that has legalized casinos, which has paved the way for a more liberal approach towards online gaming. However, the state primarily regulates physical casinos, with the Goa, Daman, and Diu Public Gambling Act, 1976 being the main legislative document. Online gaming per se does not have a specific regulatory framework in Goa, but the state's open stance towards gambling suggests a potential for future regulation in this area.

Sikkim

Sikkim stands out for its progressive stance on online gaming and betting. The Sikkim Online Gaming (Regulation) Act, 2008, was a pioneering piece of legislation that aimed to regulate and license online gaming within the state. This Act defines online gaming as including games like roulette, blackjack, punto banco, poker, bingo, and casino brag, among others. Sikkim's approach involves issuing licenses to operators, ensuring that online gaming can be conducted in a regulated manner, focusing on both player protection and generating state revenues.

Nagaland

Nagaland's foray into the regulation of online gaming is significant, with the enactment of the Nagaland Prohibition of Gambling and Promotion and Regulation of Online Games of Skill Act, 2015. This Act is noteworthy for its clear distinction between "games of skill" and "games of chance," with the former being permitted and regulated. It covers games such as chess, sudoku, poker, rummy, bridge, nap, virtual sports leagues, and fantasy sports games, setting a regulatory framework for licensing these games. Nagaland’s legislation is particularly focused on protecting the interests of players and ensuring fair play in online games of skill.

Telangana

Telangana has taken a stringent stance against online gambling, including games of skill. The Telangana Gaming (Amendment) Act, 2017, expanded the definition of gaming to include online gaming, betting, and gambling, effectively banning all forms of online gaming that involve money stakes. This amendment was a response to concerns about gambling addiction and its social consequences, reflecting the state's conservative approach to gambling and betting.

Tamil Nadu

Tamil Nadu has had a tumultuous legal journey with respect to online gaming. The state attempted to ban online betting games through an amendment in 2021, targeting games of skill that involve stakes. However, this ban was struck down by the Madras High Court, which ruled that such a blanket ban was unconstitutional. Despite this, Tamil Nadu continues to explore legislative options to regulate online gaming, indicating an ongoing debate about the balance between regulation and prohibition.

Karnataka

Karnataka's stance on online gaming was highlighted with the Karnataka Police (Amendment) Act, 2021, which aimed to prohibit all forms of gambling, including online gaming involving betting and wagering. However, like Tamil Nadu, this amendment faced legal challenges and was subsequently struck down by the Karnataka High Court. The court's decision emphasized the distinction between games of skill and games of chance, protecting the former from being banned under the guise of gambling legislation.

Different Court Orders in States on Online Gaming

Supreme Court Orders

Before diving into state-specific cases, it's important to mention the landmark judgments by the Supreme Court of India, which have significantly influenced the legal framework for online gaming nationwide. One such pivotal judgment is the case of State of Andhra Pradesh v. K Satyanarayana (1968), where the Supreme Court held that rummy is a game of skill. Although this judgment predates the internet, it has been widely cited in subsequent cases to distinguish games of skill from gambling, thereby influencing the legal status of online gaming. Another important jugement by Supreme Court was DR. K.R. LAKSHMANAN   Vs. STATE OF TAMIL NADU AND ANR. with date of judgement on 12.01.1996. where hon'ble court  decided that horse racing is a game of mere skill within the meaning  of Section  49 of the Police Act and Section 11 of the  Gaming Act.  Horse racing  is neither  "gaming"  nor "gambling" as  defined and envisaged under the two Acts read with the 1974 Act and the penal provisions of these Acts are not applicable to the horse racing which is a game of skill. The 1985  Act is  ultra vires Article 14 of the Constitution and as such is stuck down.

Karnataka

In 2021, the Karnataka High Court struck down the Karnataka Police (Amendment) Act, 2021, which sought to ban all forms of gambling, including online games of skill. The court ruled that the amendment was unconstitutional as it infringed on the right to practice any profession or to carry on any occupation, trade, or business. This judgment was a significant victory for online gaming platforms, especially those offering games of skill, as it reaffirmed their legal standing in the state.

Tamil Nadu

On November 9, 2023, the Madras High Court upheld the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Act, 2022, but removed 'rummy' and 'poker' from being classified as games of chance. This decision follows the court's earlier action in 2021, where it struck down the Tamil Nadu Gaming and Police Laws (Amendment) Act, 2021, as unconstitutional in the Junglee Games India Private Limited v. State of Tamil Nadu case. You can read judgment from here All India Gaming Federation Vs. The State of Tamil Nadu

Telangana

Telangana has been stringent in its approach towards online gaming, with the Telangana Gaming (Amendment) Act, 2017, imposing a broad ban. While there hasn't been a landmark court order overturning the ban, the state's legislative approach has faced criticism for its broad sweep and potential infringement on rights. Legal challenges continue to be made, and the industry closely watches for any significant judicial review that might alter the state's legal landscape regarding online gaming.

Kerala

In a noteworthy judgment, the Kerala High Court in 2021 quashed a state government notification that banned online rummy played for stakes. The court highlighted that playing rummy for stakes does not amount to gambling per se and emphasized that a game of skill, even when played for money, does not become gambling. This decision was pivotal for online gaming platforms offering rummy and similar games, reinforcing the legal protection for games of skill.

Laws & Legsilations affecting/Governing online gambling in India

The Debate Over Games of Skill vs. Games of Chance

The distinction between games of skill and games of chance is a fundamental legal, social, and economic issue within the online gaming industry in India and worldwide. This debate is pivotal for regulatory purposes, determining which games are considered gambling (and thus subject to stricter regulation and often outright bans) and which are not. Below, we delve into the intricacies of this debate, its legal implications, and its impact on the online gaming landscape.

Defining Games of Skill and Games of Chance

Games of Skill: These are games where the outcome is predominantly influenced by the player's physical or mental skill rather than by chance. The player's expertise, knowledge, strategy, and decision-making ability significantly affect the game's result. Examples include chess, rummy, poker (to an extent, as argued in some jurisdictions), and fantasy sports.

Games of Chance: In these games, the outcomes are primarily determined by randomizing devices, such as dice, roulette wheels, or numbered balls drawn from a container. Players have little to no control over the outcome, and winning is largely based on luck. Examples include slot machines, lottery, and bingo.

Legal Implications and Regulatory Landscape

The legal status of a game being classified as one of skill or chance has profound implications. Games of skill often enjoy a more lenient regulatory environment, being exempt from many gambling laws, allowing for broader acceptance and operation within legal frameworks. On the other hand, games of chance are regulated under gambling laws, which can include prohibitions, age restrictions, and stringent licensing requirements. In India, the legal framework varies significantly across states, but a common theme is the reliance on the distinction between skill and chance. Several court rulings have reinforced this distinction, with the Supreme Court's judgment in the case of State of Andhra Pradesh v. K Satyanarayana (1968) being a seminal reference point, where rummy was declared a game of skill.

Challenges in Classification

One of the significant challenges in this debate is the evolving nature of games themselves, with many games blurring the lines between skill and chance. For instance, poker is widely regarded as a game of skill over the long term, but each hand's outcome has a significant element of chance. Similarly, fantasy sports require skill in terms of player selection and strategy, but the actual performance of chosen athletes (and thus the game's outcome) is uncertain and influenced by chance. Furthermore, technological advancements and the introduction of algorithms and artificial intelligence in online gaming have introduced new complexities. Some games may use algorithms to balance the skill levels of players, potentially introducing an element of chance in matchmaking.

Emerging Trends and Future Outlook

The Rise of Online Fantasy Sports

Online fantasy sports have seen a meteoric rise in India, with platforms like Dream11 being adjudged games of skill by various legal bodies. This has paved the way for a booming industry, albeit one that operates in a legal grey area, continuously challenged by regulatory uncertainties and legal battles.

 

Regulatory Proposals and Digital Innovation

In the 2021 amendments to the IT Rules, the guidelines are specifically designed for games involving real money and skill-based games that don't require payment, encompassing online fantasy sports, e-sports, and card games, among others. 

1. The first step involves the government creating a three-level system for resolving disputes, which includes establishing a grievance redressal mechanism for the oversight of gaming platforms. This will also involve the formation of a self-regulatory organization tasked with the registration and certification of online games, ensuring they adhere to the newly introduced rules. Initially, the government will recognize three such organizations, each including professionals from various sectors like education, health sciences, and social work, focusing especially on child protection.

2. the amendments classify legally permissible online real money games as those in which players invest cash or equivalent with the expectation of winning additional cash or prizes. These games must receive approval from self-regulatory bodies.

3. the changes bring in regulations for online gaming intermediaries, described as platforms that allow users to access one or more online games. This broad category includes internet service providers, web hosting services, cloud platforms, social media networks, and more.

4. online gaming platforms are required to perform KYC (Know Your Customer) verification for all users before accepting any initial deposits in cash or kind for allowed real money games. This KYC process is a customer identification, due diligence, and monitoring protocol typically followed by banks, NBFCs, and other financial institutions.

5.  there's a ban on online gambling games, including advertisements for such games and player regulations, to ensure adherence to guidelines aimed at preventing addiction and mental harm, emphasizing the importance of parental oversight.

6. the Group of Ministers (GoM) reviewing the goods and services tax (GST) rates for online gaming has suggested maintaining the current 18% tax for casinos and horse racing, while a 28% tax on the gross gaming revenue (GGR) is expected to continue.

Conclusion

The legal status of online gambling in India remains a dynamic and evolving issue, marked by a complex interplay between state-specific laws, judicial interpretations, and emerging digital trends. While states like Goa and Sikkim have embraced regulation, others have opted for prohibition, reflecting broader societal concerns. The distinction between games of skill and chance continues to be a pivotal legal question, shaping the industry's future.

As India moves towards potentially establishing a unified regulatory framework for online gambling, it will be crucial to address the challenges of consumer protection, ethical advertising, and responsible gaming. Balancing economic benefits with social responsibility will be key to the sustainable development of the online gambling industry in India.

This analysis underscores the need for a nuanced understanding of the legal, economic, and social dimensions of online gambling in India. As technology continues to advance and the market for online gambling grows, legal frameworks will need to adapt, ensuring a safe and equitable environment for all stakeholders involved.

Online Gambling Laws and Punishment in India
Recovery

Online Gambling Laws and Punishment in India

Online gambling is betting in casinos and/or sports, similar to usual physical gambling, but this carries out on a virtual platform. Online gambling uses credit cards to place bets instead of cash, and the wins and losses are processed that way. Online gambling can be of different forms, such as poker, betting on horses, slots in a casino, blackjack, roulette, and betting on sports through a virtual medium. Even though the basic concept for gambling remains the same, the physical experience is absent in online gambling, which can be a con for a lot of people who enjoy the glamour of casinos or the adrenaline of cheering in stadiums.

Online Betting, Is It Legal?

Online betting has a very varied legal position across the country, Prior to the central Public Gambling Act of 1867 (hereinafter, The Act), all the states had their own legislation and regulations when it came to gambling. The Act then declared all forms of gambling illegal in India but also demarcated between games of chance and games of skill. This means that betters could place bets on games of skill, but there is still a lot of ambiguity as to what a game of skill is. Cricket does not fall under a game of skill, but lotteries and horse-race betting are still legal. This clearly demonstrates the lack of substantial guidelines to differentiate between game of skill and game of chance.

The Act, however, does not include online gambling as a term. A few states have adopted the Act as their gambling legislations, while a lot of the states still have their own regulations and Sikkim, and Nagaland were the first states to include laws relating to online gambling in their legislations. Additionally, West Bengal, Nagaland and Sikkim allow poker to be played both online and offline after receiving a licence from the state authority along with Goa, which has authorized casinos to carry out gambling.

To answer the question of whether online betting is still legal in India, the answer for now would be yes. There is no law explicitly stating that online gambling is illegal, and even though the Act tries to put a blanket ban on all kinds of gambling, there is not enough substantial material to know what a game of skill is and what is a game of chance to declare online gambling illegal.

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Laws Regarding Online Gambling In India

As already stated, there is a lack of clarity and standardization in the laws across the country when it comes to online gambling. There is only one judgement M/s Gaussian networks Pvt. Ltd. v. Monica Lakhanpal and State of NCT which discussed online gambling and stated the following:

  • If a game that involves game of skills is played with stakes, then it does not constitute as gambling
  • If the players are attracted to the game just due to prize money, it is considered illegal
  • In virtual platforms, any game of skill played for the purpose of gaining money would not be legal, even though it would be legal in physical world.
  • Gaming sites cannot join the winning hands as it would promote online gambling

The case then was withdrawn at the final argument of the revision petition, so there is no precedent that it set, or can be referred to anymore. This being said, Telangana was one of the first states that banned online gambling with a legislation in 2017, which was then followed by Kerala, Tamil Nadu, Andhra Pradesh and very recently, Karnataka. It was then brought to notice that the Union government has to block gambling sites and portals for the ban to be properly put in place. This has caused a huge uproar in the community which very regularly operates in virtual gambling and all of these bans have been challenged overtime by rummy and poker portals, and the Madras High Court had to recently scrap the changes brought by the amendments.

Apart from this, the Prevention of Money Laundering Act 2022, Telecom Commercial Communications Customer Preference Regulations 2010, The Prize Competition Act 1955, Foreign Exchange Management Act 1999 and the Cable Television Network Rules 1994 put forth some regulations on the promotion of gambling.

The government has been trying to make a legislation which regulates gambling, as it would not only stop people from losing money but also generate revenue for the economy if it is taxed properly and legally. India being an up and coming market with great potential for gambling, there are quite may foreign investors who would be interested in establish operations in the country.

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Punishment for Illegal Online Gambling in India

In 2018, an online gambling racket was brought down in Delhi, and 12 of the customers of the said racket were then arrested by police officials for violating the state gambling laws. This brings to light the fact that with the increasing use of technology and access to internet, it has become very easy to operate online gambling. With the lack of mention of online gambling in most legislation, there is no such punishment specific to it, just general provision which apply from the aforementioned legislations.